Seattle Before the iPhone #6 - Tim Wood

This episode was recorded 17 May 2013 live and in person at Omni’s lovely offices overlooking Lake Union in Seattle.

You can download the m4a file or subscribe in iTunes. (Or subscribe to the podcast feed.)

Tim Wood, CTO of The Omni Group, talks about how Omni got started and what it was like being a NeXT developer before the acquisition.

Things we mention, in order of appearance (more or less):

  • Atari 800
  • BASIC
  • Tacoma, WA
  • Commodore
  • Apple II
  • 6502 Assembler
  • Atari ST
  • Compute! Magazine
  • Burroughs
  • Mainframes
  • Radio Shack
  • NeXT
  • Mac
  • University of Washington
  • H19 Terminal
  • Fortran
  • Mathematica
  • LaTeX
  • Java
  • Ada
  • Boeing
  • Department of Defense
  • VMS
  • IBM 360
  • Objective-C
  • AppKit
  • Interface Builder
  • Project Builder
  • Makefiles
  • Read-write Optical drives
  • Wil Shipley
  • Ken Case
  • Greg Titus
  • Tom Bunch
  • Massively multiplayer games
  • Minecraft
  • MOOs
  • MUSHes
  • CompuServe
  • Ultima Online
  • William Morris Agency
  • McCaw Cellular
  • 1992
  • Framemaker
  • Adobe
  • Lighthouse Design
  • Diagram!
  • OmniGraffle
  • 1994
  • www.app
  • OmniWeb
  • Blink tag
  • Rocky & Bullwinkle
  • Rhapsody
  • Hewlett Packard
  • Sun
  • OpenStep
  • Solaris
  • Windows NT
  • Be
  • Jean-Louis Gasée
  • Enterprise Objects Framework
  • Core Data
  • Avie Tevanian
  • Jon Rubinstein
  • Bertrand Serlet
  • Craig Federighi
  • Appletalk
  • Yellow Box
  • HP-UX
  • Andrew Stone
  • Doom
  • Id Software
  • Wil’s mail
  • OpenGL
  • John Carmack
  • DirectX
  • OmniOutliner
  • Comic Life
  • NCSA
  • GCD
  • Blocks
  • Functional programming
  • Mac Pro
  • Go
  • Rust
  • Race conditions
  • OmniPresence
  • Own the Wheel
  • iCloud Core Data Syncing
  • Rich Siegel
  • Yojimbo
  • Sync Services
  • </ul>